Tojam is just around the corner and I always find myself wishing I took the time to blog some of the fun but never do because I never have the time. This year I’m going to try extra hard to take a break and post our current builds of the game so you can see what the game felt like every step of the way.
A team of 9, making 2 games, with no promises.
Got the game loop up and running with simple inputs to move a player around a screen. This is officially version 1.
Two players and controls now work, added walls and collision.
First sprites are in. 4 Players. Players can shoot and kill each other. The yellow crate awards the player a random weapon which sets the players shoot speed, type and amount.
Way more art is in. The logic for all of the menu screens almost works. You can now select how many players will be in the game. Keys for players 3 and 4 are only usable by mapping a controller to key bindings.
Everything is working. Game is already pretty damn good. New music, art and guns.