THE LAZORUN DEV BLOG



Tag : Indie Game

Hardline Gunner: DEV LOG 002 – Upgrades and Fixes

New dev video log is up.  This time I show off a bunch of fixes and upgrades I’ve made to the…

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The Hardline Gunner DevLog – Follow The Development

For all the little updates and day to day dev of Hardline Gunner, I’ve started a devlog on TigSource. Here…

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Hardline Gunner: DEV LOG 001 – Trying Out Video Dev Logs

I’m really bad at keeping to my blog post schedule and think that maybe just grabbing the mic, recording my…

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Hardline Gunner: New Alpha Demo And Next Steps

Just over a month ago I released an alpha demo on itch.io. It had 15 challenging levels will a ton…

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Hardline Gunner: July’s Dev Recap

I’ve been wanting to blog more about Hardline Gunner development and am going to try to commit to monthly updates….

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Hardline Gunner: Playing With Perspective

Been doing a lot of work on Hardline Gunner lately.  Some rewrites, some fixes and some new content.

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TOJAM 2014 – Survival Maybe Guaranteed

Tojam is just around the corner and I always find myself wishing I took the time to blog some of…

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Hardline Gunner: Rethinking New Mechanics

The definition of what Hardline Gunner is evolves with its development but, the more I work on it the more…

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Sneak Preview: HARDLINE GUNNER

  Got a new game to share. Demo available soon.

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GGJ13: Day 2

Day 2 starts out great, no real bugs, and a ton of added content. I guess I’ll spend the time…

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GGJ13: End Of Day 1

First day is done and I’m not worried. Always a good sign. This will be my home for the next…

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