I’ve been wanting to blog more about Hardline Gunner development and am going to try to commit to monthly updates. July has probably been one of the most productive months for HLG development. Here’s a recap of what went down.
Tojam is just around the corner and I always find myself wishing I took the time to blog some of the fun but never do because I never have the time. This year I’m going to try extra hard to take a break and post our current builds of the game so you can see what the game felt like every step of the way.