TOJAM 2014 – Survival Maybe Guaranteed

Category : Game Dev, Games, TOJAM · by Apr 25th, 2014

Tojam is just around the corner and I always find myself wishing I took the time to blog some of the fun but never do because I never have the time.  This year I’m going to try extra hard to take a break and post our current builds of the game so you can see what the game felt like every step of the way.

Hardline Gunner: Rethinking New Mechanics

Category : Game Dev, HardlineGunner · by Apr 13th, 2014

The definition of what Hardline Gunner is evolves with its development but, the more I work on it the more I get closer to understanding what it is and what I want it to be.

While watching players give the current build (at the time it was alpha-0.3) a try I realized that the current mechanics were not promoting the type of gameplay I wanted to encourage. I needed something in the game to encourage level exploration, killing all enemies in a level before completing it and using multiple guns instead of just the one favourite.